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Oxenfree thought bubbles
Oxenfree thought bubbles




oxenfree thought bubbles

Perhaps my favorite thing about the way the conversation works is the way that it can seamlessly weave in bits of lore. As it stands, I often found myself waiting…until…the very…last…second before saying any thing so as to avoid interrupting people too fast. I wish that the developers had opted for more consistency here, as it would have made Oxenfree a lot more seamless. Sometimes your choices will interrupt conversation flow and sometimes they won’t, and I can’t figure out why. The worst part of it is it seems really random. There were plenty of times where I wanted to say something but waited too long, but, at the same time, if I chose an option too fast, I would interrupt whatever the other characters were saying, even if I was interested in hearing what they had to say. This is a great addition, helping the social interactions to feel much more fluid and natural.īut, this mechanic isn’t perfect.

oxenfree thought bubbles

In this way, Oxenfree adds an extra dynamic to the conversations if you want, you can let the conversations of other characters play out, or you can jump in with your own ten cents. If you let your speech bubbles go for long enough, they just vanish. The fully-acted dialogue is very well-done, and each individual character is programmed to collaborate for a seamless and immersive experience, giving you the feeling that you’re navigating a real-life conversation, complete with moral ambiguity and the like.Ī cool thing about the in-game conversations is you don’t have to say anything. They are sometimes lighthearted and jovial, and sometimes downright vicious and stressful.

oxenfree thought bubbles

As should be expected, the conversation sections of Oxenfree are really fun. I interacted with Ren and Jonas for a bit and tested out my new wings, marveling at how seamless and immersive it felt to interact with these characters.īefore long, things start getting real, and it is up to Alex and the gang to save the day. This is perhaps one of the most flawless gameplay tutorials that I’ve ever seen, working quickly to make me feel immersed in Oxenfree’s world as I began to figure out the dynamics of how conversations work. Immediately, the central gameplay elements present themselves: While talking, a character will have a speech bubble that floats above their head, and when Alex has a chance to say something, three speech bubbles will pop up that give the player a variety of things they can say.īutton prompts are rather minimal, since each speech bubble is color-coded to cue you into which buttons to press. Alex, the protagonist, is with her friend Ren and her step-brother Jonas, excited about their weekend of drinking and merry-making. Oxenfree starts the player aboard an island-bound ferry. Role playing as the main character, Alex, the player will participate in tricky social situations, navigate a vast island, and try to save the day through willpower and decision making. So what is Oxenfree? An RPG? A horror game? One of those walking simulators? A social interaction game like Life is Strange? Well, it’s kind of hard to pin Oxenfree down to just one genre, since it borrows elements from quite a few. Interested in exploring the “intersection of story and interactivity,” their mission statement with Oxenfree was in “applying their extensive experience to create a game filled with wonder, danger, and humor.” Did they accomplish this mission with Oxenfree? Let’s find out! Oxenfree was developed by Night School, comprised of various alumni from Telltale Games and Disney. Join me today as I review the creative title Oxenfree for the PlayStation 4! Only, things aren’t quite what they seem on the surface. Five high schoolers sneak off to an island for a weekend of teenage debauchery and trouble-making.






Oxenfree thought bubbles